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Post by Dapper Demon on Mar 28, 2017 3:45:18 GMT -6
I don't really recall ever being all that tactical in any of the engagements throughout the series beforehand, period. Generally just overpower the enemy with overwhelming force (even insanity on ME3 couldn't stop this, highest difficulty was a cake walk). Yet, the very first big fight on Eos I died a couple of times and needed a solid strategy to get past it. Manipulating terrain and buildings to your advantage with the added mobility you and the squad have drastically make up for any supposed mechanical complexity its lacking imo from classes supposedly tying you to being good at certain situations. And I don't honestly believe that's ever been the case anyway, not in ME at least. If anything, having that many options causes you to think about what kind of role you want to play as, and provides you with enough freedom to go through with it. Not saying you maybe can't end up a jack of all trades, I haven't played enough to know whether that's the case or not... But you've now the freedom to do that or not do that, to rp your way to whatever you want. If I want to play combat mixed in with only flame abilities, that is now a thing I can do (and damn right I will!) Doing so gives me a very specefic way to play, and one that will no doubt prove tactical and challenging when the base combat mechanics are already doing a good job of that. More options is always good. And that's the thing, its all optional and what you want to make of it. Heh yeah, ME trilogy was at best barely tactical if one is even going to consider it at all. One-person-soldier could handle literally everything without any issue. Worked on all 3 games at insanity difficulty, fuck ME3 was so untactical it was mindboggling So going by what I hear and read. Pretty much nothing was lost and maybe something might've been gained. Due to the amount of enemies that are thrown at you. You usually are by yourself because your companions are overwhelmed due to them... being not as skilled as a human and reviving them usually means dying fast. As Ness says, mastery of your surroundings is the best advantage you can give yourself. I had to fend off a bunch of enemies on a roof because down below on the ground was a massive beast that would've killed me if I jumped down. Made for some memorable moments. I just view it as cutting off a withered limb and exchanging it for a mecha arm. Also MEA is the most fun I've ever had as a sniper.
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