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Post by mousestalker on Aug 4, 2016 4:49:19 GMT -6
Orzammar
In the end, we went to Orzammar. There's every chance we'll all die on this mad quest (Did I mention drow generally don't do quests? Quests are for lesser races) and I wanted to get some pleasure before I snuffed it on this alien world. Orzammar was everything I hoped for and more. We had to fight Loghain's idiot ambassador and his bodyguards before we even entered the city. It was like being back home. I need to back up a bit.
The dwarves had closed their doors for some religious reason. As a result a squalid little tent city of merchants sprang up outside their gates. It had almost everything a proper city needs, paid thugs of various sorts, bounty hunters, inept ambassadors, weasely, greasy merchants and rumour mongers. After we slew Unbent (yes, that probably isn't his name. Don't really care, he's dead), we entered the city. Orzammar is just the sort of place the dwarves back home would build. If the Moria Construction Company is here, they might know a way for me to get home. Or recruit reinforcements.
After leaving the room of overcompensating statues we witnessed a political murder. It was a faction fight between the two contenders for the throne, Lord Harrible and Prince Baleful. Journal, I was giddy. It was like being home again. Bailwire's followers killed a Hairmutt leader and then everyone fled. My pet elf made a very valid point about the constancy of each leader's followers. Blabla clearly had the more dedicated crew. I made a mental note to pay more attention to Zevthingy. I may even have to learn his name. The fight did solidify my decision about whom to back. A quick discussion with their managers confirmed my choice. The prince's guy wanted me to pass some forged documents onto the lord's supporters and get them to reconsider. It was a good plan, if a bit crude, and my respect for him grew. The prince was probably the favourite. Plus, when Leliana robbed him, she wound up with a great shield. We're starting to get some really nice things.
The lord's guy wanted us to convince some of his own thugs, including a relation, to fight for him. These guys were so going down. I thought about working the two factions and doing all the errands for both, but outsiders in a close environment could easily be snuffed by a temporary alliance. Instead, I chose and ran with my choice. The prince was the stronger candidate, so he really didn't need outside help. The lord guy was clearly doomed unless someone stepped in. If he did become king, he'd be a weak king. You never want a strong ruler for a puppet. You want someone dependent upon you. Hallowseve was clearly the right dwarf for the job.
I won the fighting matches solo and walked away with a really nice set of rings. There's a spell, crushing prison, that is eminently satisfactory. We cleared the underground of a fair amount of darkspawn. We found out where they come from. If I can ever figure out a way to control them, it will be so awesome. I'll never execute a single one of my rivals, just turn her over to my tainted minions and she in turn will make more of them. What was distressing was my continued inability to communicate with this world's giant spiders. It's not that we don't speak the same language, it's that they don't talk at all. I'd like to think it's the taint, but we've encountered untainted spiders and I couldn't hear them either. So much of this world is just wrong.
In the end, we did the right thing, which is really weird, and obtained the golems for Oghren's ex-wife. Oghren is a fat, smelly, drunk dwarf fighter who has joined our cause. My plan for handling him is simple, any time he balks, ply him with some more liquor. Whether his liver melts or he dies in battle, either way I'll use him til he drops. Oh, and most importantly, I learned how to cast spells and still wear armour! I've felt hideously vulnerable since the templars took my armour away when I first arrived. Not any more!
Once the dwarves were serving my puppet, we took some time out. I read this fascinating black book I had found in the Tower. It was ever so tempting, dealing with life preservation by soul transference. but it turned out that's only practicable when the caster is merged with a demon. I'm sticking with blood magic for life extension. My mother warned me, and rightly so, against giving up pieces of your soul. 'Sharing is undrowlike', she used to say. In the end, I gave the book to Morrigan. Which was an excellent decision, even if it was impromptu.
My favourite mage had a very entertaining meltdown right in camp. Apparently the book was Flemeth's orginally. Morrigan says that the transference method was how Flemeth stayed alive all this time. Raising a daughter to be the vessel of your soul when your aged is something I can respect. Morrigan asked me to kill Flemeth and not take Morrigan with me when I did it. I could not refuse her.
After a pleasurable time looting the old battle site at Ostagar, I left my minions at our camp and went to have a chat with Flemeth, alone.
I received the shock of my life. I hid my reaction, I think, but I am shaken to the core.
Flemeth spoke to me in my native tongue. My brains seized up. I may have gabbled a bit. In the end we chatted some and she let me have her spell book. I read it quickly and turned it over to Morrigan.
Flemeth, when you read this, know this, I hold you in almost the same high regard I hold my own mother.
{Written in another hand is the word: Touching}
I have a lot to think over before we turn to our next task.
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