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Post by Vroom Vroom on Jun 1, 2016 14:46:32 GMT -6
{Development Diary #1: Story and Art Direction} I've grown fond of development diaries over the years and so I thought I'd make one. Heck if I know on how regular they'll be tho. I have three rules that I am living by when it comes to both the story and the art direction: Keep it fun, original, and simple. I feel that if I were to go for complexity, then I'd end up making a bunch of jargon and have the story become this boring and bloated monster. Similarly, I feel like if I were to go for something familiar, then it would be somewhat boring, hence there being a blue sun and a setting that is like Earth, but not Earth, because that's simple to roll with as well as allowing a lot of room for originality. In a nutshell, the story is about a mercenary who is trying to retrieve her stolen sword. I like this idea because it is simple, but yet, it allows exploration of the world. Who needs another "save the world" type of story, am I right? So, we've got this woman that wants her sword back and then we've got this man who took the sword from her with his own goals with which he intends to use her sword for. Oh, did I mention that the sellsword is famous and her sword unique in design? That's a thing. Though, ironically enough, the uniqueness of the sword doesn't have anything to do with magic or anything tangible, rather, it's all in the head of the one who wields it. The uniqueness of it to Ikari is the sentimental value, while to the thief who thinks he's getting all this power from it, it's actually his own confidence and abilities that he's had all along. The story went from complex to simple back in a flash, eh? Twists are important and there will be a couple of that nature, but nothing that really takes a rocket scientist to see coming or to predict. If I do my job as a writer well enough then it should all be hinted at in advance and won't be or look like an asspull. All the twists are going to rely on human nature (or rather what I perceive it to be). I don't really want to get more into the story at this point -because only 4,800 words of it exists outside of my head- for the sake of not wanting to promise things and then have it be wildly different, so let's cover the art a bit. This is all I have at the moment: But I basically have nothing, because I suspect the character art will look different from that. I'm going to buy a Wacom Drawing Tool and use that to draw and color the artwork and backgrounds on my computer with GIMP. It'll either turn out better or worse, but either way, that's the plan for the art. Thank you for reading this miniature "developer diary". That's where things stand right now and how things are planned.
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