I'm nearly done and should never have paid full price. Think that puts the stamp on it for BioWare games permanently.
So basically
How the fuck can that be the 'main quest'? It's barely even a side mission in Mass Effect 3? I'd have no problem with it if the final mission wasn't so 'we've done this together', 'we've come a long way', 'look at what we've built'. Fam I've only done three outposts and came here because everything that was logical pointed to this direction.
So yeah, a total mess of the story, it's like they plopped you into the world and said 'do what you want' without thinking about what kind of effect that has with the player. To someone like me, it means that the main quest is done in the 10 hours of its run because after Voeld, fixing the Vaults of other planets doesn't make any tangible sense, the best option is to go straight to where you're going.
See, this is why for all its stupid faults, I think ME2 is a masterpiece. The narrative direction was never linear, you could do such and such before the next big point, and before each point there was TIME and that time was spent doing things to prepare for the next big plot point.
This was a massive problem with the Witcher 3, where all side quests felt redundant and undoable because finding Ciri would have been what Geralt, and therefore the player, would have wanted to do first. However, unlike MEA, the Witcher 3's main content was long enough and diverse enough to stand by itself without having to get sidetracked with its 100000 different thing to do.
Even in open world games, where you could literally do anything you wanted from the go, devs have always come up with ways to nudge the player on a clear path. Whether its Gothic's levelled areas or even AC's dumb blue wall. Doing anything other than the main quest, once that main quest is up and ready in MEA just feels pointless since the main quest promises to fix everything that you'd have to do otherwise.
And when you come to the final final mission, there isn't a moment where the narrative suggests that maybe you might want to be 100% prepared. It glances over it, a mere wave and a smile, and then puts the urgency of the baddies getting to the McGuffin first. Before the Suicide Mission in ME2, and hell, even for ME3, there was a logical sense to things because it was rational to make 'preparations' and make sure that people are 100% ready. ME1 suffered for this too, I might add, but like the Witcher 3, ME1's main quest is strong enough to stand alone.