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Post by Deleted on Nov 6, 2015 19:25:50 GMT -6
My Spoiler-Free Review: Undertale. Where do I really begin with Undertale? I don’t even have a fancy opening paragraph this round. Okay, Undertale. My original impressions of the game is that it was sort of an Earthbound-ish game with a strong acclaim via word-of-mouth. Beyond that, I was a blank slate. Gameplay takes a strong diversion in Classical JRPG combat with non-violent methods of defeating foes. Creatures vary wildly in *how* to spare them in the first place, meaning virtually every encounter is a unique battle. It’s the one, and *only* time I’ve ever looked forward to Random Battles instead of dreaded them. Avoiding their attacks involves navigating unside a square grid for your “heart”. Every creature has inimitable move sets which keeps players on their toes, oftentimes in ways that break the 4th wall to humorous effect. Both In & Out of Gameplay, Toby Fox has a penchant for toying with Gamer's expectations and doing all but tossing them out like a naked baby in the woods. The game’s structure isn’t too far from Earthbound, going from place to place, all of which have the bizarre dial turned up to 11. Visually, it’s fairly good-looking for a game teetering between 8-Bit and 16-bit. The character herself is as flat as it gets, but most of the characters both in and out of combat have great designs and surprisingly unique animations, complementing their attitudes and personality. There’s also more-than-enough visual Bells & Whistles that add to the fantastical & idiosyncratic nature of Undertale. The Characters themselves have very quirky personalities. Despite the monstrous visage, you’ll find a smorgasbord of creativity in their dialogue - this makes it far easier to empathize with them. Even the aggressive bosses have justifiable reasons for their antagonism. Sparing or slaying the main characters along the road can have significant consequences, whether gamers are aware of it or not - it’s even possible to beat the game with 0 Kills, though it won’t be easy. The one, and only complaint(though it’s hardly even a complaint) is that the method of non-lethal takedowns for bosses can sometimes be very confusing. This wouldn’t be as much of an issue if they weren’t trying to bludgeon me with a sharp pointy thing for so long. Dialogue is some of the best I’ve seen all year, and full of great humor; It’s rare for me to laugh out loud this much in one sitting, but sure enough it happened. The Story. Most of the game keeps its story tight-lipped, outside of brief lore passages spread throughout the worlds and very sparse dialogue. This is for good Reason. The ending is, by leaps and bounds, one of the most inventive and well thought-out conclusions I’ve experienced. I’d have to refuse saying anything beyond that, outside of private messages. Undertale is more than a Crazy-Ass adventure with goofy characters. The game managed to push the limits of the medium to get a powerful message across. How many titles in gaming history have achieved that? Ultimately, the game wasn't everything I'd hoped for. It was more. (For those curious about Undertale, the game can be found here.) Short Answer, easily one of my favorites of the year, if not the top pick. At 93 out of 100 on Metacritic It's in the top 20 of Highest-Rated PC Games. It even has a Free Demo. :-) The UnderPack V1.1: Whole Bunch of Fan Art and Fan Music in one big file. Includes Cover Songs, A Tarot Card set, and a bunch of wacky whatchamacallits. I'll update it as the compilation grows and such. Cool Stuff for Monstrous People:Spooky KabukiSpaghettiLandTop 10 UnderTale SecretsBad Times in South ParkUnderTale: It's Bloody BrilliantUnderTale Wrestling(Yes, It's Real)2lewd4u~~~~~ UnderTale, LISA, and their EarthBound ConnectionGood Game Design: The .... ........ PrincipleJazz MedleyMettaton Fight in a NutshellGuide to Successfully Ripping-Off UndertaleUnderTale Metal Cover(RichaadEB)In Other News...
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