Guess I'll do one.
10) Darksiders 1&2. Basically God of War but more Christian and less brutal. And no you aren't beating Jesus to an inch of his life. That's in God Fight. Not much to say really, the storytelling is where it's at its strongest... minus 2's ending. It's basically politics, someone is did something but someone wanted them to do it and screwed that person over but that person got screwed over while that person who should've stopped it didn't but knew about it and you're the scapegoat. Glad THQ Nordic is releasing number 3.
9) Offworld trading company. Otherwise known as economics but fun. Imagine an RTS that isn't about combat. It's a game about buying out your opponent by using the market, the market prices, the demand, lack of supply or excess of supply to fuck over your opponents. Imagine electricity prices are through the roof, you of course being a good little corporate money grabber have plenty of geothermal vents but one. Your opponent has one, coupled with a bunch of solar power plants. So come night it sounds like a really fun idea to cause a mutiny in the geothermal plant and take it over. Causing the opponent to have to take out loans for electricity since they aren't producing any causing the price of electricity to skyrocket even further meanwhile you rake in all the monies increasing your value and decreasing theirs making them easier to buyout.
The game is fast paced, requiring you to make decisions at a moments notice and even attempting to predict trends.
8) Metal Gear Solid V Kojima is fucking crazy. Honestly, if MGSV wasn't open world I'd have probably moved the game up higher on the list. The Open world is just... boring but it does add a few interesting gameplay additions. The story seems to be a mix of Pulp fiction crossed with whatever drugs Kojima took at the time. Because I'm not sure what's scarier. The story and the 'logic' behind it or the fact that it actually made fucking sense to me. Seriously, he went out of the way to make impossible shit sound feasible.
7) Nioh. Nioh will always be compared to Dark Souls or even Bloodborne. Which is kinda unfair considering those games have had practice with the genre *cough Demon Souls cough* the best way is to compare it to Lords of the Fallen. An attempt to be different from Dark Souls but tripping over onto the gravel and ripping its face off in the process - which is what I'd describe Lords of the Fallen. Nioh trips over does a few flips and lands on it's ass; then gets up brushes its ass off and goes on like nothing happened.
Nioh is pretty bland for the first 3/4 of the game and towards the end does it actually find it's own niche. The game became pretty badass after that.
6) Metro Redux. If you choose the right difficult options plus the right combat mode. The game can be a massive clencher. The game is best when it's a survival horror when there is no UI and you're desperately doing what you can to not get eaten or killed. The game can end up being stressful and tense in a good way.
5) Darkest Dungeon Crimson Court. Otherwise known as, motherfucking cunt! While it's more Darkest Dungeon it adds a new mechanic which makes things interesting and extremely infuriating. Like when the new mechanic brings in The Fanatic who is not fun.
4) Pit People. Colourful, fun, weird and a really addictive OST, a pleasure to play if you have friends. IF.
3) Bloodborne Ye Olden Hunters. This was definitely Bloodborne at its best, the bosses got even more aggressive which really got the blood pumping. Though Laurence the First Vicar was seriously disappointing, I was expecting something really difficult.
2) DOOM 2016. The game was just pure fun though it had a few moments where I was falling asleep (serious it didn't need exposition) the guns felt fun to use and the music with it was just perfect.
1) Persona 5. I think I pretty much went on about it and everyone with a modicum of taste has finished it *wink wink nudge nudge*. The ending is what did it for me, for the first time ever in a game. I felt satisfied at the end. It didn't feel like "OMG SEQUEL COMING! OOOOH WHAT'S HAPPENING NOW? BETTER BUT THE DLC..." and it didn't have a slightly bitter taste that P4G left me towards the end.
The combat also for a turn-based game actually felt really fluid.