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I joined January 1970
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Post by Deleted on Apr 18, 2016 21:19:50 GMT -6
Not gonna lie, I wasn't entirely bummed out after dying a few times BUT ANYWAY someone was asking about strategies for dancer. It's tricky in the same way Artorias was in the old days(Or Pontiff in DS3) - the moveset is very hard to read, so it's a good idea to do practice runs: Lock on, keep a distance and watch her go. For Phase 2, she typically starts by twirling, twirling toward freedom...there's a couple ways to handle this, sort of like Smough in DS1: Either run like hell(or possibly roll?), or use pillars to your advantage which will keep her in the same spot. --- As for myself, been very busy after finishing Journey 2 to get one of the harder endings, and also tried the sorcerer. In terms of difficulties, it made Wolnir light years easier, and Deacons of the Deep like a Darkroot Canal - I hope to never touch that again as ranged. To be fair though, the rebalancing a la BB for weaponry makes melee as a caster more appealing, and sometimes necessary for boss battles. Switching between a magic sword and fists of heavy metal has its pleasures. "Nothing Will Remain Once the Bell has Tolled." Indeed .
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