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Post by Fidite Nemini on Sept 8, 2015 10:42:51 GMT -6
It will not likely be lacking in content, because whether you liked the last few Battlefield games or not, most people did, because DICE knows how to make popular shooters. As someone who played, let me check ... just shy of 804 hours of Bf4, I can say with confidence that DICE doesn't know how to make shooters. They only know enough to make a shooter with a lot of potential so that once you sunk your money into it, you keep playing in hope to unlock that potential somehow, hoping that the next patch really will fix those issues they claim it does. Mind you, the game did work well every now and then if you plain avoided playing whichever current glitchy maps/modes/vehicles/guns/attachments there was and it was an enjoyable experience when it worked. But more often than not, I ended a game session not because I just felt I had my share for that day ... I ended them because I finally triggered that one gamebreaking bug or just fell victim to one-too-many instances of whichever small drop of inconveniencing bugs it was that let the barrel overflow and I was just too angry and annoyed to keep playing. So out of those ~804 hours of gametime, I'd say I'm generous when I say that only a quarter of that time was played to my full enjoyment and the remaining playtime accumulated because there simply was no other shooter game to play instead and that playtime was me tolerating the contemporary issues there were. Gameplay balance has been out of whack ever since the game launch, requiring several balancing patches, with every new DLC aggravating the situation needed even more patches, the basic framework of the game itself is broken (the infamous "netcode") and a number of just stupid game design decisions like visual recoil (your gun (and aim!) kicks way more than the actual ingame recoil does, meaning you literally couldn't trust your aim because the reticule you use to aim with is not pointing at where the gun ingame is pointing!) and running servers at 10Hz update rate for the longest time (that's for massive maps with 64+2+4 people on the server (yes, that +2+4 means the commanders and spectators, which even though they don't interact with other players much (or at all in the spectators' cases, still task the server). So in the end, around 200 hours of 100% satisfied gametime, spread out from Bf4 launch right until I stopped playing a couple months ago, so that's just a bit more than one and half years. If I compare that with my, let me check ... roughly 485 hours of ME3 MP playtime, which is a MP with vastly less available content to play with than Bf4 offers, of which ALL my playtime has been 100% satisfying (ME3 MP was the game I occasionally backtracked to when Bf4 was having a particularily annoying fit), that's really poor showing for a MP-focused game. Or in plain short: DICE knows how to make a shooter popular, but they have no clue about making a good shooter. But you are right, there's going to be the same people who just buy the game because it looks pretty, getting milked. Plus the people who'll by it because it's one of the very, very few new SW games out there, plus the group who buys it specificaly because of its ties with the upcoming movie ... so yeah, it'll sell. But as has been said already, DICE has no fucking clue about how to make a good, competitive shooter. And they don't have the competence to even deliver a consistent quality, let alone a high quality product. I got my money's worth out of Bf4, even when I really had to close my eyes at times to enjoy it, but if I could go back in time with the experiences I made, I wouldn't buy Bf4 again, neither at launch, nor at any other point during it's still ongoing lifetime. And Hardline showed they didn't learn anything. Hell, even though they said all the improvements made to Bf4 would carry over to Hardline, it launched with an earlier build for the "netcode" that was several patch versions behind the Bf4 retail version and had even worse game balance, plus it was obviously missing the thankfully competent hardware stability patches Bf4 got (that was the only thing that DICE actually managed to patch properly, after two or so patches, hardware related patches were effectively gone (leaving only the various connectivity related stability issues).
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